![]() As much as she suspects that this is wrong, Thea is powerless to resist Kit's allure, and hurtles toward the same dark fate her parents feared most. Is he frightening, the way he seems sometimes, or only terribly sad? Should Thea fear Kit, or pity him? And now, Kit wants to come out of the screen and bring Thea into his real-life world. ![]() Soon, Thea is all alone in the dark world with Kit, who worries her more and more, but also seems to be the only person who really "gets" her. As Kit draws soft-hearted Thea into his drama, she creates a full plate of cover stories for her parents and then even her friends. In the world of the game, Thea falls under the spell of Kit, an older boy whose smarts and savvy can't defeat his loneliness and near-suicidal despair. ![]() She's living a double life: on one hand, the obedient daughter on the other, a girl slipping deeper into darkness. When she discovers a new role-playing game online, Thea breaks the rules by staying up late to play. They invade her privacy, ask too many questions, and restrict her online time so severely that Thea feels she has no life at all. ![]() Thea's overprotective parents are driving her insane. ![]()
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